論文海報發表
Poster Presentation
論文海報發表
Poster Presentation
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    No. 109(27)
    動態幾何標誌與產品類別之適配性分析
    Analysis on the Adaptability of Dynamic Geometric Logo and Product Categories

    在許多產品設計裡會將動態作為設計的考量要素,因為動態的律動或速度性能讓人感到生命力,但是有些產品特性或訴求是講求穩定與安靜。因此,本研究針對同一種產品的動態性與靜態性感受進行動態幾何標誌適配性分析。首先,挑選出飲料、餐食、手錶、服飾四大類產品,再從各類中討論動態性與靜態性商品,並進行動態幾何標誌與產品類別的適配性問卷調查,以了解在不同產品類別裡,其動態與靜態性感受的商品適合動態幾何標誌設計方式。

    In many product designs, dynamics are considered as design considerations, because the dynamic rhythm or speed performance makes people feel vitality, but some product characteristics or appeals emphasize stability and quietness. Therefore, this research analyzes the adaptability of dynamic geometric signs for the dynamic and static feelings of the same product. First, select four categories of products, beverages, meals, watches, and clothing, and then discuss dynamic and static products from each category, and conduct a questionnaire survey on the suitability of dynamic geometric signs and product categories to understand the differences in different product categories.

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    No. 111(29)
    順德勒北傳統村落文化遺產之觀光吸引力研究
    Research on the Attractive factors of the Cultural Heritage of Lebei’s Traditional Villages in Shunde

    勒北村位處嶺南寶地,是尚未開發與利用的廣府民系傳統村落,具備豐富的文化遺產資源。本研究選取順德勒北村為對象,以參與觀察方式蒐集村落歷史信息、以半結構式訪談方法擷取出文化遺產資源與特色,歸類七項勒北村代表性的文化遺產資源,包含民居建築、歷史古跡、自然景觀、民俗節慶、信仰文化、河道觀光、特產美食,透過 KANO模型,運用品質雙向問卷的結果來探討遊客的心裏感受,區分出當地文化遺產資源的品質屬性。其次結合滿意度係數分析出具有相對吸引力的魅力項目,繪製滿意度象限圖,給與發展传统村落未來開發文旅觀光提供建議。

    Lebei Village is located in the precious land of Lingnan. It is a traditional village of Cantonese ethnic group that has not been developed and utilized, and it has rich cultural heritage resources. This article selects Lebei Village in Shunde as the object, collects historical information of the village by means of participatory observation, extracts cultural heritage resources and characteristics by semi-structured interview methods, and classifies seven representative cultural heritage resources of Lebei Village, including residential buildings and history. Historical sites, natural landscapes, folk festivals, beliefs and culture, river tours, specialty foods, through the KANO model, use the results of the quality two-way questionnaire to explore the feelings of tourists and distinguish the quality attributes of local cultural heritage resources. Secondly, combine the satisfaction coefficient to analyze the attractive projects with relative attractiveness, draw the satisfaction quadrant chart, and provide suggestions for the development of traditional villages in the future development of cultural tourism.

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    No. 116(36)
    從「逐頁」到「條狀」漫畫形式之轉化初探
    A Preliminary Study on the Transformations of Page-by-Page Comics and Scrolling Comics

    數位科技發展至今,行動裝置的普及伴隨著通訊技術的提升,改變了我們日常的生活。漫畫閱讀者的習慣也因為閱讀載體的改變而產生變化,閱讀漫畫已逐漸由紙本轉為在行動載體閱讀漫畫。而一種創始於韓國的網路漫畫新概念,採用行動裝置之滑動特性產生出其窄而無長度限制的閱覽方式,為了方便讀者在移動時瀏覽漫畫而設計,適應碎片化閱讀,方便在網路社交平台上瀏覽和傳播。

    With the development of digital technology, the popularization of mobile devices and the improvement of communication technology have changed our daily lives. Reading comics has gradually changed from paper to reading comics on mobile. A new concept of webcomics originated in South Korea, uses the scrolling characteristic of mobile devices to generate its narrow and unlimited length of reading. It is designed to facilitate readers to browse comics while moving.It is suitable for fragmented reading and easy to browse and spread on online social platforms.

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    No. 121(43)
    青銀共創-遠距教學之鋼琴課程裝置設計
    Young Entrepreneurs and Retires-Piano Course Installation Design for Distance Teching

    伴隨著社會經濟發展以及醫療衛生的進步,人類的壽命不斷延長,同時面臨生育率下降的趨勢,讓全世界的人口結構邁入高齡化社會;面對高齡化的社會,「青銀共融」的議題越來越備受重視。本研究以養生村年長者作為研究之對象,透過現場觀察以及與養生村的居民進行深入訪談,了解年長者對於他們所生活空間的優缺點,以及年長著的心理狀態,針對年長者所提出可改善的地方,希望透過設計思考以及SET因素分析法,進行服務設計或是產品設計。

    With the advancement of socio-economic development and medical and health care, human life expectancy continues to extend, and at the same time, the fertility rate is declining, bringing the world’s population structure into an aging society; in the face of an aging society, “the integration of green and silver” The issue of the issue is getting more and more attention. This study takes the elderly in the Yangsheng Village as the research object. Through on-site observation and in-depth interviews with the residents of the Yangsheng Village, we understand the advantages and disadvantages of the elderly regarding their living space, as well as the mental state of the elderly. Where improvements can be made, I hope to conduct service design or product design through design thinking and SET factor analysis.

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    No. 123(45)
    影劇閱聽人之人格特質差異性研究-以韓劇或美劇為例
    A Study on the Differences of Personality Traits of the Readers of Movies and TV Dramas-Taking Korean TV Dramas or American TV Dramas as Examples.

    本研究透過問卷調查法探討在選擇影劇類型時較喜歡選擇韓劇或美劇觀看之閱聽人,人格特質是否有差異,研究結果發現,人格特質中的五大類型中的四大類型:親和性、穩定性、勤勉正直性、開放性都皆達顯著性(p <0.05),證明較喜歡選擇韓劇及美劇閱聽人人格特質是具有差異性。

    This study uses a questionnaire survey method to explore whether there are differences in personality traits of viewers who prefer to choose Korean or American TV dramas when choosing movie types. The results of the study found that four of the Big Five personality traits: Openness to experience, Neuroticism, Conscientiousness, Agreeableness, are all statistic significance (p <0.05), which proves that the personality traits of people who prefer to choose Korean and American TV dramas are different

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    No. 124(47)
    品牌形象色彩之識別性研究
    A Study of Identification of Brand Image Color

    從Tiffany&co.與Pantone註冊色彩成為品牌的商標後,開始關注品牌識別性各方面的資訊,希望透過文獻的探討與樣本的分析去找出品牌識別性的建立方法,並從日常生活所能接觸到的服飾品牌著手分析,認識每個品牌從無到成為國際品牌的過程與故事。本研究透過內容分析法,探討如何制定品牌色以及標誌和色彩相輔相成的關係。

    After Tiffany&co. registered colors as the brand’s trademarks with Pantone company, I began to attend the information of identification of the brand. Hoping to find out how to establish brand identity through literature and sample examination. Analyze clothing brands that can be touched in our daily life.Study of the success process and story of each international brand.

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    No. 125(48)
    台灣金點設計獎之海報視覺設計意象研究
    Discussion on the Image of Golden Pin Design Award -Taking the Poster Design as an Example

    本研究以2016至2020年「台灣金點設計獎之海報視覺設計」為主題,探討台灣設計競賽的海報視覺設計意象,由8位具有5年以上設計專業背景或設計相關碩士學歷之研究員組成研究小組,於2021年3月17日16:00-23:00在輔仁大學藝術學院AA310研究室,運用KJ法進行討論,共得出人類活動、生態環境、設計風格、版面構成、元素符號五大項目,衍生出生活用品、娛樂活動、人類、生理心理、宗教信仰、人工區域、自然區域、植物、動物、自然現象、自然風格、抽象風格、簡約風格、西方風格、東方風格、色彩表現、畫面、設計手法、字型設計、形狀狀態、形狀色彩、特殊元素共二十二小項。建議在做後續相關的研究時,可在研究樣本中加入具有系列視覺設計的海報,以探討同一主題中海報設計元素的變化。

    This research about the Golden Pin Design Award between 2016 to 2020, discussed with 8 researchers by using KJ method analysis the poster visual design images of the Taiwan design competition, at research room AA310 of Fu Jen Catholic University on March 17, 2021 between 4pm to 11pm. Analysis result were 5 big points below: Human activity, ecological environment, design style, layout, and element. Also 22 small points below: Daily necessity, entertainment activity, human, physiology and psychology, religious belief, artificial area, natural area, plant, animal, natural phenomenon, natural style, abstract style, simple style, western style, oriental style, color expression, picture, design technique, font design, shape, shape color, and special element. Besides, a series of posters can be added to the research to explore the changes of poster design elements in the same theme.

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    No. 126(49)
    座具上的臺中-臺中當代公共空間中座具形式設計的探討與反思
    Taichung on the bench-Discussion and Thinking on the Seat Form Design of Contemporary Public Space in Taichung

    本研究依索敘爾的符號學理論來探討臺灣歷史中檳榔符號所代表之作用及其意義。將檳榔分成檳榔樹、檳榔葉、檳榔子、檳榔花(穗)及檳榔心,5個部分做為符具;檳榔的作用分為日常生活、婚約儀式及祭祀儀式3種;檳榔的符指依據不同的族群,原住民的平埔族或漢人,在不同時期,具有不同的符指,如建材、器皿、愛意、財產、身分意象、藥材、臺灣意象……等。並探討符指與符具間為肖像性關系或任意性關系。

    With the advancement of socio-economic development and medical and health care, human life expectancy continues to extend, and at the same time, the fertility rate is declining, bringing the world’s population structure into an aging society; in the face of an aging society, “the integration of green and silver” The issue of the issue is getting more and more attention. This study takes the elderly in the Yangsheng Village as the research object. Through on-site observation and in-depth interviews with the residents of the Yangsheng Village, we understand the advantages and disadvantages of the elderly regarding their living space, as well as the mental state of the elderly.

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    No. 127(50)
    不同電競滑鼠對於手部操作疲勞的影響研究
    Effects of different gaming mouse on the operation fatigue of hand

    本研究第一階段針對25名18-25歲的電競玩家,透過紙本問卷進行需求目的與疲勞症狀調查,了解現今玩家在設備挑選、遊戲時間以及對於手指、手腕、手臂、肩膀四個部位的疲勞程度與發生時間。其結果顯示在設備挑選方式上,並沒有差異。遊戲時間上,男性遊戲時間比起女性較長,但在手腕發生疲勞症狀的時間上,女性比男性更早感受到不舒適,分別是女性2小時;男性3小時,而在疲勞程度上,女性已經偏向痠痛,男性僅僅偏向發麻。

    This study firstly conducted a questionnaire to understand the resons of the selection of gaming mouse for 25 game players, aged 18-25. As well as to know their playing duration and the fatigue of their hands at four positions (fingers , wrists , arms , and shoulders).The result revealed that woman players feel uncomfortable earlier than man players, respectively, two hours for woman and three hours for man. And the degree of fatigue also showed a difference that woman players tend to be sore, man players tend to feel tingling.

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    No. 130(54)
    臺灣檳榔意象
    Imagery of betel nut in Taiwan

    本研究依索敘爾的符號學理論來探討臺灣歷史中檳榔符號所代表之作用及其意義。將檳榔分成檳榔樹、檳榔葉、檳榔子、檳榔花(穗)及檳榔心,5個部分做為符具;檳榔的作用分為日常生活、婚約儀式及祭祀儀式3種;檳榔的符指依據不同的族群,原住民的平埔族或漢人,在不同時期,具有不同的符指,如建材、器皿、愛意、財產、身分意象、藥材、臺灣意象……等。並探討符指與符具間為肖像性關系或任意性關系。

    This research aims to explore the role and significance of the betel nut symbol in Taiwan’s history based on Saussure’s semiotic theory. Betel nut is divided into betel nut tree, betel nut leaf, betel nut, betel nut flower and betel nut heart, a total of five parts. The functions of betel nut are divided into three types: daily life, marriage contract ceremony and sacrificial ceremony. Ethnic minorities, that is, different ethnic group have different signs in different periods.

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    No. 132(56)
    符合高齡者桌遊之支架設計研究
    A Boardgame supporting device design for seniors

    在台灣高齡化社會之下,老年生活型態會相當地常見,未來的老年人口的社會融入,將是需要正視的問題。目前國內有相關的政策,是針對需要輔助的長者所使用;且在未來的老年人勢必以需要自己生活與社會融入為大宗,本研究的目標族群就是針對桌遊拉密操作有困難的年長者,為了能更讓老年人用遊戲社交,會以銀青共創長庚養生村為主軸進行設計。首先深入養生村觀察並採訪長輩,彙整出重典後採用SET因素分析法進行設計思考,設計出能改善長者生活強化社交之福祉設計產品,並將得出成果發表至養生村的長輩得到回饋。

    In Taiwan’s aging society, the elderly life style will be quite common, and the social integration of the elderly population in the future will be a problem that needs to be addressed squarely. At present, there are relevant domestic policies, which are used for the elderly who need assistance; and in the future, the elderly will inevitably need their own life and social integration as the bulk of them. The target group of this research is the elderly who have difficulty in the operation of board games. , In order to allow the elderly to use games to socialize, the design will be based on the creation of the Chang Gung Health Village by Yinqing.

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    No. 133(57)
    AI人型機器人臉部風格意象研究
    A Study of facial style image of AI humanoid robots

    現今已開發國家社會體系面臨著人力資源衰退、人力成本提高與人際關係疏離的影響,機器人產業發展受到個世界各國的高度關注,紛紛投入鉅額進行機器人的相關研究,其中,具有人工智慧及情感的人型機器人是現今學者們極力追求的目標。而對於AI人型機器人來說臉部風格是人機互動關係中最直接的認知與感受。本研究透過語意差異法、敘述統計及因素分析法來探討26位現今大學生對於AI人型機器人臉部風格認知與感受,試圖解析受測者對AI人型機器人的臉部風格認知。研究結果顯示,最具造型魅力的為圖三十一之AI人型機器

    Nowadays, the social system of developed countries is facing the impact of the decline of human resources, the increase of labor costs and the alienation of interpersonal relationships. The development of the robotics industry has attracted high attention from all over the world, and they have invested huge amounts of money in research of robots. Among them, humanoid robots with artificial intelligence and emotion are the goal that scholars are pursuing vigorously. For AI humanoid robots, facial style is the most direct cognition and feeling in the human-computer interaction relationship. This study uses semantic differential Technique, narrative statistics and factor analysis to explore the cognition and feelings of 26 current college students about the facial style of AI humanoid robots,

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    No. 134(58)
    MR混合實境的金屬3D列印教學與訓練研究

    在工業4.0的趨勢下,生產製造由自動化逐漸轉型智慧化,生產製造中的打樣與智慧客製化階段也必須變得更加靈活,其中,金屬3D列印技術的加值讓以往難以加工的金屬材料變得更加容易,但是培訓相關技術需要耗費大量資源,是許多企業還無法涉入的部分原因。因此,本研究欲提出一套系統性的虛實整合智慧生產教育訓練方法,引入MR混合實境技術,架構出新的教育培訓方式,並和以往傳統訓練的試誤教育培訓方式做比較。分析結果顯示透過比

    Under the trend of Industry 4.0, manufacturing is gradually transforming from automation to smart, and the proofing and smart customization stage in manufacturing must also become more flexible.Among them, the added value of metal 3D printing technology makes metals that were difficult to process in the past. Materials have become easier, but training related technologies requires a lot of resources, which is part of the reason why many companies have not yet been able to get involved. Therefore, this research intends to propose a systematic method of integrating virtual reality and

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    No. 137(67)
    從場所精神觀察文化景觀演變-以台北城內為例
    Observing the evolution of cultural landscape from Genius loci – Inner City Taipei as an example

    觀察城市、解讀城市、體驗城市並非專業者的專利,應是市民享有的權利。論到城市是由場景構成,而場景是有語法的。本研究以場所精神作為基礎,藉由觀察、體驗台北城內;包含隱藏的相互依賴性、看不見的力量,以及人們何以在城市裡那樣移動、聚集、停留,和表現種種行為姿態的不成文規定。這些日常生活場景對我們來說並不陌生;我們早已將這些場景視為既定的行為準則和熟悉的生活模式。因此,藉由對城市直接觀察、漫遊體驗將被動化為主動;對城市空間外在感官的歷史表列,不僅被動地欣賞這些場景,更鼓勵大家「觀察」其意義-了解形塑一個地方的力量,以及這些力量是如何營造其特殊氛圍-場所精神。

    Observing the city, interpreting the city, and experiencing the city are not the patents of professionals, but the rights of citizens. A city is composed of scenes, and the scenes are grammatical. This research is based on the Genius loci, which is done by observing and experiencing the city of Taipei, including hidden interdependence, invisible forces, and the unwritten regulation of how people move, gather, stay, and express various behaviors and gestures in the city. These scenes are not unfamiliar to us, but we have treated these scenes as established codes of conduct and familiar life patterns. Therefore, through direct observation and analysis of the city, passivity can turn into active. The historical list of the external senses of urban space not only passively being appreciated, but also encourages everyone to “observe” its meaning and understand the power of shaping a place, and how these forces create their special atmosphere – the spirit of a place.

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    No. 140(72)
    國民小學校園建築空間美學之應用研究
    Research on the Application of Campus Space Aesthetics in National Primary Schools

    「空間美學」是一門闡釋空間情感與人體知覺的社會學科,既是明示意義也是內涵意義。而校園建築空間美學則是將其與校園文化和教育理念合而為一,可視作為环境教育的一部分,目的在於透過建築空間環境的改善提昇校園教育的品質與效率。本文旨在探討國民小學校園建築空間美學的應用層面,以材質、色彩、造型三大面向作為建築空間美學的對比架構,並依次與結合建築空間深入探究。包含三種元素之外觀上的外在美及功能面的內在美,且善用空間設計的語彙釐清設計上的手法及元素與國民小學校園建築空間的關係與涵義。

    Spatial aesthetics is a social discipline that interprets spatial emotions and human perceptions, both explicitly and connotatively. It can be seen as part of environmental education, aiming to improve the quality and efficiency of school education through the improvement of the built space environment. The aim of this paper is to explore the application of aesthetics of architectural space in national primary schools, using the three main aspects of material, colour and shape as a contrasting framework for the aesthetics of architectural space, and to explore them in turn with the combined architectural space.

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    No. 150(86)
    Bamboo as Building Material

    由于某些原因,竹子被广泛认为是一种可持续的建筑材料,其中竹子可以很容易地 在相对较短的时间内栽培和收获,可以重复使用。竹子作为建筑材料容易弯曲和轻盈。那些 字符非常适合有机形状的建筑施工。本文试图讨论竹子是如何被用于 有机形状的建筑。通过几个案例研究来描述形状、结构、构造和接头之间的关系 系统。它将分类竹子是如何形成弯曲的,因此结果是一种有机形式。论文结果将表明竹 可以成为有机形状建筑的潜在建筑材料,并成为除钢铁和建筑材料之外的替代建筑材料 具体的。

    Due to facing anomalous climate change, there is a new trend where all are trying to develop the use of environmental friendly materials and technologies, bamboo is one of the considerations. First bamboo is a local material and easy to get in Taiwan. Since a long time ago bamboo has been used as a construction material,as the structure; beam column, and roof. Even though the traditional appliance is contrary to principles of optimizing the durability of bamboo, such as a direct sunlight and water, some bamboo construction still applied in contemporary architecture. This study is to review the use of bamboo as construction material in term bamboo usage, methods and construction of bamboo material. This research is a literature base research with using descriptive, comparative and correlative methods with qualitative analysis. Cases studies of traditional are Amis house, Thao house, Atayal house and Tsou house. Meanwhile case study of contemporary bamboo architecture are Zhulu bamboo house, Dixin gazebo, bamboo gazebo and Butterfly dream pavilion. The result of this study indicate that the use of traditional bamboo construction is no longer use, the contemporary bamboo architecture have no precedent in traditional bamboo construction methods. The factor that influence the application of bamboo construction are the efficiency and effectivity of construction methods to prevent from damage and moisture. The ability to adapt to contemporary bamboo architectural forms that tend to take organic forms.

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